Aquamancer is a class in Warlords.

Aquamancer (Mage)

  • Health: 4000
  • Energy: 300
  • Energy Regen: +20/sec
  • Energy Per Hit: +14
  • Cost: 15000

The Aquamancer is the last Mage class. It is weak in close combat but can heal and snipe from long range. A great Ally to have in battle and can sustain allies and itself in battle. This class mainly serves to heal and has minor damaging abilities compared to other healing specializations but helps to keep people alive while helping deal damage.

Water Bolt

  • Energy Cost: 85
  • Crit. Chance: 15%
  • Crit. Multiplier: 150%

Shoot bolt of water that will burst for 231 - 299 damage and restore 299 - 411 health to allies. A direct hit will cause 15% increased damage or healing for the target hit. Has an optimal range of 40 blocks. Primary ability of the Aquamancer which houses most of it's overall healing. This ability allows Aquamancer to heal allies from behind the front lines while also helping deal minor damage.

Water Breath

  • Cooldown: 16 Seconds
  • Energy Cost: 60
  • Crit. Chance: 15%
  • Crit. Multiplier 150%

Breathe water in a cone in front of you, knocking back enemies and restoring 530 - 718 health to yourself and all allies hit. A greater healing ability. Although does not deal damage but can heal any allies in front of you while also knocking enemies back. Generally a useful ability when defending Flag Carriers.

Time Warp

  • Cooldown: 40 Seconds
  • Energy Cost: 30

Activate to place a time rune on the ground. After 5 seconds, you will warp back to that location and restore 25% of your health.

Arcane Shield

  • Cooldown: 40 Seconds
  • Energy Cost: 40

Surround yourself with arcane energy, creating a shield that will absorb up to 1664 (40% of your maximum health) incoming damage. Lasts 6 seconds.

Healing Rain

  • Cooldown: 1 Minutes 30 Seconds
  • Energy Cost: 50
  • Crit. Chance: 10%
  • Crit. Multiplier: 175%

Conjure rain at the targeted location that will restore 170 - 230 health every second to allies. Lasts 10 seconds. This is a tide changer in battle when everyone is fighting in a mosh pit, this grants advantage to teammates by sustaining them to survive longer while eliminating enemies who don't receive healing. Especially great in Domination and TDM games.