- For the Blitz Survival Games kit, see Blaze (Blitz Survival Games).

The Blaze class is a hybrid glass cannon class in Mega Walls that excels in close and long ranged combat. It is also good in 1v1 situations and in small spaces due to the splash damage of the fireballs.
General[]
Difficulty: Moderate ★★☆☆
Type: Damage/Ranged
-Energy Per Hit (Melee): 8
-Energy per Hit (Bow): 4
-Energy Per Second: 4
Abilities[]
Blaze Kit[]
Upgrades | Stats/Duration | Cost |
---|---|---|
Default | Iron Sword, Bow(Power I), Iron Leggings(Protection I, Fire Protection I), 1x Potion of Heal(8 Hearts), 32 Arrows, 1x Steak | Free |
Upgrade II | Iron Sword, Bow(Power I), Iron Leggings(Protection I, Fire Protection I, Projectile Protection I), 1x Potion of Heal(8 Hearts), 1 Potion of Speed II(15s), 56 Arrows, 2x Steak, 1 Potion of Speed II(15s), | x coins |
Upgrade III | Diamond Sword, Bow(Power I), Iron Leggings(Protection II, Fire Protection II, Projectile Protection I), 1x Potion of Heal(8 Hearts), 2x Potion of Speed II(15s), 80 Arrows, 2x Steak | x coins |
Upgrade IV | Diamond Sword, Bow(Power II), Iron Leggings(Protection II, Fire Protection II, Projectile Protection II), 2x Potion of Heal(8 Hearts), 2x Potion of Speed II(15s), 104 Arrows, 3x Steak | x coins |
Max Upgrade | Diamond Sword, Bow(Power II), Iron Leggings(Protection III, Fire Protection II, Projectile Protection II), 2x Potion of Heal(8 Hearts), 2x Potion of Speed II(15s), 128 Arrows, 3x Steak | x coins |
Blaze Ability: Immolating Burst[]
-Shoot 3 fireballs exploding on impact
-Each fireball deals damage
Upgrades | Stats/Duration | Cost |
---|---|---|
Default | 2.00 Damage per fireball | Free |
Upgrade II | 2.25 Damage per fireball | x coins |
Upgrade III | 2.50 Damage per fireball | x coins |
Upgrade IV | 2.75 Damage per fireball | x coins |
Max Upgrade | 3.00 Damage per fireball | x coins |
Blaze Passive: Call of the Blazes[]
-After killing players you will spawn blazes to support you
Upgrades | Stats/Duration | Cost |
---|---|---|
Default | After killing 3 players, you will spawn 1 blaze to support you | Free |
Upgrade II | After killing 2 players, you will spawn 1 blaze to support you | x coins |
Upgrade III | After killing 1 player, you will spawn 2 blazes to support you | x coins |
Blaze Passive: Melting Core[]
-Every x amount of melee attacks will ignite the enemy for 3 seconds, giving you regeneration 1 for 5 seconds
-Bow shots count as 2 melee attacks, and give you regeneration 2 instead for 5 seconds.
-Cooldown: 4s
Upgrades | Stats/Duration | Cost |
---|---|---|
Default | Every 12 attacks ignite the enemy | Free |
Upgrade II | Every 10 attacks ignite the enemy | x coins |
Upgrade III | Every 8 attacks ignite the enemy | x coins |
Blaze Gathering: Fossil Fuels[]
-Every x ore mined will give you regeneration III for 2.5 seconds.
-Cooldown: 10s
Upgrades | Stats/Duration | Cost |
---|---|---|
Default | Every 3 ore mined will give you regeneration III | Free |
Upgrade II | Every 2 ore mined will give you regeneration III | x coins |
Upgrade III | Every 1 ore mined will give you regeneration III | x coins |