"Capable of smashing anything that stands in front of him, he is one of the world's most fearsome Heroes. Try not to anger him..."
-In-Game Smash Hero Description
Hero Type: Melee
Acquisition: Free
Bulk Throw: Throws a car out in front of you. It travels in an arc, and is heavily affected by gravity, giving it a rather low range. It deals 8 damage and large knockback to anything hit. It also pierces enemies and has an AOE hitbox, meaning the players next to where it hits will still take damage.
You can use this with Bulk Charge to release burst damage upon your opponent. But you're at the risk of having no recovery tools.
Bulk Charge: Dash forward to where you're looking very fast. Hit enemies with it for 7 damage.
Bulk Smash: Bulk flies upwards into the air and then hurls himself down onto the ground. Hitting the ground hits everyone in a 5 block radius for 12 damage and good knockback. His Bulk Charge ability has it's cooldown reduced by 50%
You can double jump at any time during Bulk Smash, which will cancel both upwards and downwards momentum, both of which can be extremely useful in certain situations. Once the downwards momentum of Bulk Smash starts, you can hit players that are midair. If a player tries to get away from you by going into the air, wait for Bulk Smash to start going down, cancel the momentum by double jumping, then use Bulk Charge to get to them. If both abilities hit, you will deal 19 damage, 24 if you can get a melee hit.
Canceling the upwards momentum is useful against characters that can punish you for being in the air (Skullfire, Shoop, Green Hood, and Cryomancer if he has Freezing Breath.) If you don't go all the way up, you will catch them by surprise and they will have less time to react and knock you away.
Bulk Smash can also be used as a great recovery tool. The initial use will send you upwards by about 14 blocks, then you can use Bulk Charge to go more vertically or horizontally.
Bulk Slam: When you hit the ground after double jumping, consume 70 energy to hit people in a 5 block radius for 4 damage and knockback. If you have no energy, you land as normal.
Use this with Bulk Charge to maximize it's damage and knockback.
Bulk is an Average hero. The only thing that stops him from being Above Average is his 6 second cooldowns on Charge and Throw. Because of these long cooldowns you want to 'cycle' the abilities, using one every 3 seconds so that you have an ability ready if you get into a tight situation. You can use both abilities at once if you know you will knock your enemy out of range or if you have your Smash ready in case you need it.
Guides:
There are a few guides that may be useful to further learning the character.
- Video guide created by Visilgris (current version)
- Forum guide created by Excaliux (outdated)
- Forum guide created by Hope_Nagito (outdated)