Cryomancer (Mage)[]
- Health: 4950
- Energy: 250
- Energy Per Sec: +20
- Energy Per Hit: +14
- Damage Taken: -10%
- Cost: 5000
The Cryomancer is a Warlords Class. Where the Pyromancer and Aquamancer can't take any damage, the Cryomancer can. While their base health is still a pathetic 4950, Cryomancer's enjoy a 10% reduction in all damage taken, allowing them to use their powerful spells even while under heavy attack. In addition, the Cryomancer's spells slow the opponents by almost half, making them a great ally to have when the battle turns sour. In fact, Cryomancers are able to fight one on one against most classes/specializations. The Ice Barrier spell also allows for them to gain an additional 40% damage reduction for a short time, while their Time Warp spell allows them a bait and switch style retreat. Ice Barrier combined with Arcane Shield makes them almost invincible is some sort. All in all, a perfect front line battle mage.
Frostbolt[]
- Energy Cost: 70
- Crit. Chance: 15%
- Crit. Multiplier: 150%
Shoot a frostbolt that will shatter for 263 - 339 damage and slow by 10% for 2 seconds. A direct hit will cause the enemy to take an additional 30% extra damage. Has an optimal range of 30 blocks. The primary ability for Cryomancer that does good damage and can slow down enemies which allows a movement advantage when escaping or capturing flags.
Freezing Breath[]
- Cooldown: 12 Seconds
- Energy Cost: 60
- Crit. Chance: 15%
- Cirt. Multiplier: 150%
Breathe cold air in a cone in front of you, dealing 422 - 585 damage to all enemies hit and slowing them by 25% for 4 seconds. This is a powerful Cryomancer ability that hits and slow any enemies in front of you while also being able to deal high amounts of damage.
Time Warp[]
- Cooldown: 40 Seconds
- Energy Cost: 30
Activate to place a time rune on the ground. After 5 seconds, you will warp back to that location and restore 25% of your health.
Arcane Shield[]
- Cooldown: 40 Seconds
- Energy Cost: 40
Surround yourself with arcane energy, creating a shield that will absorb up to 2044 (40% of your maximum health) incoming damage. Lasts 6 seconds.
Ice Barrier[]
- Cooldown: 60 Seconds
Surround yourself with a layer of cold air, reducing damage taken by 40%. While active, taking melee damage reduces the attackers movement speed by 20% for 2 seconds. Lasts 6 seconds. This is a powerful Ultimate that reduces damage taken majorly and also slows enemies that melee hit you. This Ultimate in combination with Arcane Shield makes you nearly invincible and is a great way for capping flags or holding on to flags.