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Cryomancer (Mage)[]

  • Health: 4950
  • Energy: 250
  • Energy Per Sec: +20
  • Energy Per Hit: +14
  • Damage Taken: -10%
  • Cost: 5000

The Cryomancer is a Warlords Class. Where the Pyromancer and Aquamancer can't take any damage, the Cryomancer can. While their base health is still a pathetic 4950, Cryomancer's enjoy a 10% reduction in all damage taken, allowing them to use their powerful spells even while under heavy attack. In addition, the Cryomancer's spells slow the opponents by almost half, making them a great ally to have when the battle turns sour. In fact, Cryomancers are able to fight one on one against most classes/specializations. The Ice Barrier spell also allows for them to gain an additional 40% damage reduction for a short time, while their Time Warp spell allows them a bait and switch style retreat. Ice Barrier combined with Arcane Shield makes them almost invincible is some sort. All in all, a perfect front line battle mage.

Frostbolt[]

  • Energy Cost: 70
  • Crit. Chance: 15%
  • Crit. Multiplier: 150%

Shoot a frostbolt that will shatter for 263 - 339 damage and slow by 10% for 2 seconds. A direct hit will cause the enemy to take an additional 30% extra damage. Has an optimal range of 30 blocks. The primary ability for Cryomancer that does good damage and can slow down enemies which allows a movement advantage when escaping or capturing flags.

Freezing Breath[]

  • Cooldown: 12 Seconds
  • Energy Cost: 60
  • Crit. Chance: 15%
  • Cirt. Multiplier: 150%

Breathe cold air in a cone in front of you, dealing 422 - 585 damage to all enemies hit and slowing them by 25% for 4 seconds. This is a powerful Cryomancer ability that hits and slow any enemies in front of you while also being able to deal high amounts of damage.

Time Warp[]

  • Cooldown: 40 Seconds
  • Energy Cost: 30

Activate to place a time rune on the ground. After 5 seconds, you will warp back to that location and restore 25% of your health.

Arcane Shield[]

  • Cooldown: 40 Seconds
  • Energy Cost: 40

Surround yourself with arcane energy, creating a shield that will absorb up to 2044 (40% of your maximum health) incoming damage. Lasts 6 seconds.

Ice Barrier[]

  • Cooldown: 60 Seconds

Surround yourself with a layer of cold air, reducing damage taken by 40%. While active, taking melee damage reduces the attackers movement speed by 20% for 2 seconds. Lasts 6 seconds. This is a powerful Ultimate that reduces damage taken majorly and also slows enemies that melee hit you. This Ultimate in combination with Arcane Shield makes you nearly invincible and is a great way for capping flags or holding on to flags.

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