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Arcade-1

Galaxy Wars is a Star Wars-themed class-based Arcade game wherein a team of Attackers must escort a droid across 4 checkpoints towards the end of the map while a team of Defenders must prevent the Attackers from escorting their droid until the game ends.

Gameplay[]

Two teams, the Attackers (based on the Rebel Alliance) and the Defenders (based on the Galactic Empire) fight each other using a mix of ranged & melee weapons and activated abilities. The game starts with a six minute timer, which extends by four minutes every time the Droid passes a checkpoint. Each checkpoint requires a total of one minute and fourty seconds to get to.

Objectives[]

Attackers[]

The Attackers must escort the Droid and allow it to proceed across all four checkpoints in the map.

Defenders[]

The Defender's objective is to prevent the Attackers from escorting the droid and taking their checkpoints.

The Droid[]

  • The Droid moves when an Attacker is near it or when there are more Attackers than Defenders near it.
  • The Droid stops moving when there are no Attackers near it or when there are more Defenders than Attackers near it.

Victory Conditions[]

Attackers[]

To win the game, the Attackers must escort the droid to the 4th and final checkpoint in the map.

Defenders[]

The Defenders win when the game timer reaches zero and the Droid has not reached the 4th checkpoint of the map.

Classes[]

Soldier/Trooper[]

  • Blaster - Shoots a laser projectile that deals 15 damage per successful hit.
  • Rocket Launcher - Shoots a rocket that can deal 25 damage within a small radius.
  • Flashbang Grenade - Throws a grenade that blinds enemies and deals 5 damage within a large radius.
  • Turret - Spawns a floating droid that automatically shoots enemies which deals 10 damage in a large radius. This droid can be destroyed by Beamswords and projectiles or automatically after 15 seconds.

The Soldier/Trooper is the default ranged class of the Attackers/Defenders. Users of this class can deal ranged damage using their Blaster, maim small groups of enemies with their Rocket Launcher, blind foes with a Flashbang Grenade and deploy Turrets that automatically shoots the enemy team. This class is particularly effective for those who are good with shooting and accuracy,

Brawler/Bounty Hunter[]

  • Bowcaster/Sidearm - Shoots a laser projectile that deals 15 damage per successful hit.
  • Scattergun - Shoots a spread of projectiles that deal X damage in close range. If used properly, this can one-hit-kill an enemy. Damage decreases when target is further away.
  • Frag Grenade - Throws a grenade that deals damage within a small radius. If used properly, this can one-shot an enemy.
  • Beast Slam (Brawler)/Electro Blast (Bounty Hunter) - Release a wave of kinetic energy/electrical blast around the player that deals 25 damage to enemies in close range and knocking them back.

The Brawler/Bounty Hunter is the 2nd ranged class of the Attackers/Defenders. specializing in killing Knights and Marauders. Users of this class can deal damage from a distance with their Bowcaster/Sidearm, dismantle foes at close range with a Scattershot Gun, throw Frag Grenades which deal heavy damage to a group of enemies in a small radius and knock back enemies who get too close with a Beast Slam/Electroblast. This class is particularly useful for those looking for tactical gameplay and guaranteed kills.

Knight/Marauder[]

  • Beamsword - Light-based melee weapon that deals 35 damage per successful blow. Can be thrown by pressing [Q] to deal 35 damage to enemies at medium range (thrown beamswords can pierce through enemy/ies, which,in total, can deal 70 damage to enemy/ies if successfully, and will return to their thrower after traveling a short distance or upon hitting a block). Allows players to reflect enemy gunfire by holding [MOUSE2] while aiming at the shooter. Reflected projectiles may hit and damage other players.
  • Pistol - Shoots a laser projectile that deals 10 damage per successful hit. This weapon fires more slowly compared to their equivalent from other classes and contains fewer ammunition per clip which is 7.
  • Dash - Drastically increase the player's speed for a short time.

The Knight/Marauder is the melee class of the Attackers/Defenders. Their Beamsword can tear enemies apart in three blows, be thrown in front of them for ranged damage and reflect enemy projectiles against them. Their Pistol allows them to deal minor damage at long range and their Dash ability allows them to close large distances in seconds. This class is particularly effective for those who are good with PVP but also want benefits of the Beamsword.

Tips and Tricks[]

Soldier/Trooper[]

  • Use high places to attack Knights/Marauders without them being able to reach you with their Beamsword.
  • Your Blaster has the most ammo-per-clip of all the classes, which has 25. Use it to spam corridors and groups of enemies.
  • Use your Rocket Launcher to destroy small groups of enemies guarding the Droid or knights/marauders who are blocking with their Beamsword.
  • Deploy your Turret behind corners and in high ledges to maximise damage before it is destroyed.
  • Deploy your Turret before getting into any conflict, as it will automatically target foes without aiming.
  • Your Flashbang Grenade can be used to disorient Knights/Marauders who get too close, allowing you to get further away from them.

Knight/Marauder[]

  • Use the Pistol to finish off retreating enemies or deal chip damage to healthy targets at long range.
  • The Beamsword can reflect an enemy's blaster fire back at them except Soldiers/Troopers' Rocket Launchers. Do this by holding down [MOUSE2] while aiming at the shooter and move away to avoid the rocket.
  • The Dash ability increases walking/sprinting speed for a short while. Use this to reach Soldiers/Troopers that hang from a distance, or to quickly retreat from enemy fire when at low health.
  • Avoid Dashing into groups of enemies, as their combined power will take you down. Instead, target lone enemies without backup.
  • Avoid fighting Brawlers/Bounty Hunters head-on, as their skillset revolves on countering a frontal assault which can instant kill you. Flanking them is a necessity before taking them on and killing them as quickly as possible ensures that they cannot use their Scattergun or Beast Slam/Electro Blast ability on you.

Brawler/Bounty Hunter[]

  • Bounty Hunters/Brawlers specialize in killing Knights and Marauders. Their Scattershot can easily destroy approaching Knights/Marauders at close range and their Slam/Electroblast ability can knock them back if they get too close.
  • They are also specialize on destroying a group. If there are multiple enemies escorting/guarding the Droid, use your Frag Grenade to disperse the crowd and finish off any stragglers with your Scattergun if in close distance or Bowcaster/Sidearm if in long distance.

Trivia[]

  • The map of this game is based on Naboo, Specifically the Theed Royal Palace, in Star Wars Episode I: The Phantom Menace.
  • Attackers/Defenders' Soldiers/Troopers, Knight/Marauder and Brawler/Bounty Hunter that their armor are based on Rebel Troopers(specifically on Endor)/Stormtrooper, Jedi/Sith and Wookie/Boba Fett respectively.

Sources[]

  1. Galaxy Wars Release by codename_B
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