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Galaxy Wars is a Star Wars-themed, class-based Arcade game where a team of Attackers must escort a droid across 4 points towards the end of the map while a team of Defenders must prevent the Attackers from reaching their goal. It is one of the few games that requires a custom resource pack to play, adding custom textures and models for the droid, armor, and weapons. Galaxy Wars was released to the Arcade Games on April 3, 2015.[1]
Gameplay[]
Two teams, the Attackers (based on the Rebel Alliance) and the Defenders (based on the Galactic Empire), fight using a mix of ranged and melee weapons and activated abilities. The Attackers' main goal is the escort the droid across all four points of the map (A, B, C, and D), while the Defenders try to prevent them from doing so. The game starts with a six minute timer which extends by four minutes every time the droid passes a point. Each point requires a total of one minute and forty seconds to get to.
The droid moves when an Attacker is near it or when there are more Attackers than Defenders near it. The droid stops moving when there are no Attackers near it or when there are more Defenders than Attackers near it. The droid will display its current state, waiting or moving, above itself.
To win the game, the Attackers must escort the droid to Point D, the final point in the map. The Defenders win if the game timer reaches zero and the droid has not reached Point D.
Classes[]
Players on each team have the choice of selecting from three classes or rollouts. If a class is changed in the middle of a game, it will only be applied upon being killed and respawning. Each class has an equivalent for the opposite team.
Soldier/Trooper[]
- Blaster - Shoots a laser projectile that deals 15 damage per successful hit.
- Rocket Launcher - Shoots a rocket that can deal 25 damage within a small radius.
- Flashbang Grenade - Throws a grenade that blinds enemies and deals 5 damage within a large radius.
- Turret - Spawns a floating droid that automatically shoots enemies which deals 10 damage in a large radius. This droid can be destroyed by Beamswords and projectiles or automatically after 15 seconds.
The Soldier class (Attackers) and Trooper class (Defenders) are the default ranged classes for each team. This class is particularly effective for those who are good with shooting and accuracy.
Knight/Marauder[]
- Beamsword - Light-based melee weapon that deals 35 damage per successful blow. Can be thrown by pressing [Q] to deal 35 damage to enemies at medium range (thrown beamswords can pierce through enemies, which,in total, can deal 70 damage to enemy/ies if successfully, and will return to their thrower after traveling a short distance or upon hitting a block). Allows players to reflect enemy gunfire by holding [MOUSE2] while aiming at the shooter. Reflected projectiles may hit and damage other players.
- Pistol - Shoots a laser projectile that deals 10 damage per successful hit. This weapon fires more slowly compared to their equivalent from other classes and contains fewer ammunition per clip which is 7.
- Dash - Drastically increase the player's speed for a short time.
The Knight class (Attackers) and Marauder class (Defenders) are the melee classes for each team. This class is particularly effective for those who are good with PVP but also want benefits of the Beamsword.
Brawler/Bounty Hunter[]
- Bowcaster/Sidearm - Shoots a laser projectile that deals 15 damage per successful hit.
- Scattergun - Shoots a spread of projectiles that deal [Confirm?] damage in close range. If used properly, this can one-hit-kill an enemy. Damage decreases when target is further away.
- Frag Grenade - Throws a grenade that deals damage within a small radius. If used properly, this can one-shot an enemy.
- Beast Slam (Brawler)/Electro Blast (Bounty Hunter) - Releases a wave of kinetic energy/electrical blast around the player that deals 25 damage to enemies in close range and knocking them back.
The Brawler class (Attackers) and Bounty Hunter class (Defenders) are the second ranged classes for each team. It is the only class with some renamed weapons and abilities depending on the team. It specializes in killing Knights and Marauders. This class is particularly useful for those looking for tactical gameplay and guaranteed kills.
Achievements[]
There are 11 Achievements in Galaxy Wars, giving a total of 130 Achievement Points.
Challenge achievements[]
Name | Description | Points |
---|---|---|
Galaxy Wars: Aimed | Shoot and kill an enemy 50+ blocks away with your blaster | 10 |
Galaxy Wars: Lethally Blind | Kill a player with a flashbang | 10 |
Galaxy Wars: Never Felt Better | Win a Galaxy Wars game without dying once | 10 |
Galaxy Wars: Now I am the Master | Get 30 Kills in a single game | 15 |
Galaxy Wars: Perfect Deflect | Kill a player by deflecting lasers | 5 |
Galaxy Wars: Target Practice | Kill 30 NPC troopers in one game | 5 |
Tiered achievements[]
Name | Tier | Description | Points |
---|---|---|---|
Galaxy Wars: Galactic Warrior | I | Kill 50 Players in Galaxy Wars | 5 |
II | Kill 100 Players in Galaxy Wars | 10 | |
III | Kill 500 Players in Galaxy Wars | 15 | |
IV | Kill 1,000 Players in Galaxy Wars | 20 | |
V | Kill 2,500 Players in Galaxy Wars | 25 |
Tips and Tricks[]
Soldier/Trooper[]
- Use high places to attack Knights/Marauders without them being able to reach you with their Beamsword.
- Your Blaster has the most ammo-per-clip of all the classes, which has 25. Use it to spam corridors and groups of enemies.
- Use your Rocket Launcher to destroy small groups of enemies guarding the droid or knights/marauders who are blocking with their Beamsword.
- Deploy your Turret behind corners and in high ledges to maximise damage before it is destroyed.
- Deploy your Turret before getting into any conflict, as it will automatically target foes without aiming.
- Your Flashbang Grenade can be used to disorient Knights/Marauders who get too close, allowing you to get further away from them.
Knight/Marauder[]
- Use the Pistol to finish off retreating enemies or deal chip damage to healthy targets at long range.
- The Beamsword can reflect an enemy's blaster fire back at them except Soldiers/Troopers' Rocket Launchers. Do this by holding down [MOUSE2] while aiming at the shooter and move away to avoid the rocket.
- The Dash ability increases walking/sprinting speed for a short while. Use this to reach Soldiers/Troopers that hang from a distance, or to quickly retreat from enemy fire when at low health.
- Avoid Dashing into groups of enemies, as their combined power will take you down. Instead, target lone enemies without backup.
- Avoid fighting Brawlers/Bounty Hunters head-on, as their skillset revolves on countering a frontal assault which can instant kill you. Flanking them is a necessity before taking them on and killing them as quickly as possible ensures that they cannot use their Scattergun or Beast Slam/Electro Blast ability on you.
Brawler/Bounty Hunter[]
- Bounty Hunters/Brawlers specialize in killing Knights and Marauders. Their Scattershot can easily destroy approaching Knights/Marauders at close range and their Slam/Electroblast ability can knock them back if they get too close.
- They are also specialize on destroying a group. If there are multiple enemies escorting/guarding the droid, use your Frag Grenade to disperse the crowd and finish off any stragglers with your Scattergun if in close distance or Bowcaster/Sidearm if in long distance.
Trivia[]
- The map of this game is based on Naboo, Specifically the Theed Royal Palace, in Star Wars Episode I: The Phantom Menace.
- Attackers/Defenders' Soldiers/Troopers, Knight/Marauder and Brawler/Bounty Hunter that their armor are based on Rebel Troopers(specifically on Endor)/Stormtrooper, Jedi/Sith and Wookie/Boba Fett respectively.
Sources[]
- ↑ 1.0 1.1 "Galaxy Wars Release" by codename_B – Hypixel Forums. April 3, 2015.
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