Party Games 2 was a minigame released during the VIP Beta test of the Arcade Games. It was released on June 17, 2014[1] but was removed with the merge of the party games (Party Games 1, Party Games 2 and Party Games 3) on March 1, 2019[2].
There were 10 games: Bombardment, Chicken Rings, High Ground, Horse Race, Lab Escape, Lawn Moower, Pig Jousting, RPG-16, Shooting Range, and Workshop. All PG2 games except for Horse Race were added to the combined Party Games game.
16 players competed to have the most stars at the end of the 10 games. The winner of each minigame would get 3 stars (✭✭✭), second place would receive 2 stars (✭✭), and third place would receive 1 star (✭). The maximum amount of stars a player could get was 30.
Games[]

Bombardment[]
Survive the cannon fire and don't get eaten by the squids!
Players spawn on an oval grass platform with a floating airship shooting cannonballs at them. The difficulty slowly increases, and the fleet fires faster. After 90 seconds (now 60 seconds as of the October 2021 Arcade update), sudden death occurs where the ship constantly shoots many cannonballs very quickly killing surviving players very quickly.
Once past Sudden Death, as long as players are still alive, a new death wave is sent every 10 seconds.
Hit by cannonball: <Player> died an honorable death! Haha, nah, they just blew up. BOOM!
Falling into water: <Player> fell off the platform and drowned in the water!
Difficulty increases: The ship fleet begins to fire faster...
Sudden Death begins: Sudden Death has begun! Good Luck!
The last player standing wins the game.

Chicken Rings[]
Using your move keys, fly through all the rings to achieve victory!
Players must control a flying chicken to go through a set of rings varying in placement. Each ring successfully passed through increases the player's speed up to a point, and missing a ring resets the speed. The current ring is colored lime, successfully passed rings are colored green, and missed rings are colored red.

High Ground[]
Stand on the red platform to gain points!
Players spawn on a hill with a circular red wool platform at the top. A point is earned for each second on the red platform, but players can use their knockback fish given to them to knock other players off.
The player with the most points wins the game.

Horse Race[]
Race around the track! 3 Laps!

Lab Escape[]
Dig down to get to the cake!
Players spawn in one wide tubes with a long stack of randomized dirt, stone, and oak planks below them. The blocks must be mined with their corresponding tool: shovel for dirt, pickaxe for stone, and axe for wood. If three people don't reach the cake within 120 seconds, free-fall happens and all the remaining blocks are cleared below the players.
Reaching the bottom: <Player> has reached the cake!
The player who gets to the bottom first wins the game.

Lawn Moower[]
Mow as much grass as possible! Moooooooo!
Players spawn on a circular plot of tall grass and are riding cows. The cow moves in the direction the player is looking and breaks the grass where it moves. Each tall grass broken is worth one point.
The player or players with the most grass mowed win the game.

Pig Jousting[]
Kill all your opponents!
Players spawn in a dirt arena on pigs and must try to kill other players. The pigs move in the direction players look. After 60 seconds, Deathmatch begins. During this time, players take a half heart of damage each second until someone wins.
Player kill: <Player 1> was chopped into a million pieces by <Player 2>!
The last player standing wins the game.

RPG-16[]
Exterminate your foes and destroy the world!
Players are given a pig gun that when right clicked, shoots out explosive pigs. These pigs can be steered by looking in a desired direction. Upon impacting the ground, the pig will explode and destroy some of the blocks around it as well as damage nearby players. Player's die after being hit three times but are not eliminated. Players respawn with full health and can try to get more kills.
It is possible to double jump in this game. The double jump cooldown is reset after shooting, meaning players cannot double jump immediately after shooting.
Player kill: <Player 1> was blown up by <Player 2>'s wire-guided pig!
The player with the most kills wins the game. Ties are broken with deaths and damage, meaning the player who died the least and dealt the most damage wins the tiebreaker.

Shooting Range[]
Shoot the moving targets.
Players spawn facing four rows of moving mobs which they must shoot. Each mob moves at a different speed. TNT Zombies do not give any points, but grant 2 explosive arrows which can be used to hit multiple mobs at once across multiple rows.
Different mobs grant a different amount of points. From the slowest to the fastest:
Target | Points |
---|---|
Zombie | 1 |
Skeleton | 2 |
Armored Zombie | 10 |
Armored Skeleton | 20 |
TNT Zombie | 0 (+2 Explosive Arrows) |
The first player to reach 60 points wins the game.

Workshop[]
Craft the needed items and give them to your foreman!
Players spawn in a "workshop" with two floors of shelves and which stock with various blocks when the game begins. The foreman requests a total of 5 items, one item at a time. Resources for these items can be obtained by breaking the blocks on the shelves. The item's crafting recipe is displayed in item frames, and the item to craft is shown in chat. The furnaces instantly smelt ores and players can not use their inventory to craft.
Request: Foreman <Name>: Ok, so I need you to craft me <Item>!
Request fulfilled: Foreman <Name>: Perfect! That's just what I needed!
Items completed: <Player> has completed the items needed to craft!
Using inventory crafting: You may not use your player crafting! Use a Workbench (Crafting Table) instead!
The player who completes their set of items the fastest wins the game.
- ↑ 1.0 1.1 Party Games 2 and more! by Simon
- ↑ 2.0 2.1 Arcade Update (1/2) - New Leaderboards, Stats NPC, Game Improvements and more! by OrangeMarshall