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This article concerns a minigame or feature on the Hypixel Network that has since been removed.

Tower Wars was a tower-defense Prototype game on the Hypixel network, released on January 9, 2019. It was later removed on Febuary 1, 2022.

Overview[]

There are 2 modes, solo, in which 6 players fight to the death, or Teams, with 6 teams, each with 2 players.

Each time is assigned a lane, to defend against monsters. You are able to play towers in your lane, however, you have only 20 lives - if you loose all of them, you die. Aside from mobs taking your lives the only way to regain them is to steal it from another player (which is done by having one of your mobs make it to the end of their lane).

Gold is the main currency of this game, being used to both defend your lane with towers, and also to send mobs to other players lanes. Gold is earned by spawning more mobs in other lanes, so the more mobs you have in the game, the more gold you earn!

Towers[]

Here's a list of towers, you can only build 60. The maximum level most towers have is 4.

Archer (Skeleton):

Level Stats Cost Special
1 Damage: 15

Reload: 1.5 seconds

DPS: 10

Range: 10 blocks

10 N/A
2 Damage: 50

Reload: 1.25 seconds

DPS: 40

Range: 11 blocks

90 N/A
3 Damage: 250

Reload: 1 second

DPS: 250

Range: 12 blocks

1,340 N/A
4-Sniper Damage: 5000

Reload: 2 seconds

DPS: 2500

Range: 30 blocks

21,340 Long Range

Focus monsters with 50% more HP in priority and inflict them twice the damage

4-Machine Gun Damage: 2400

Reload: 0.75 seconds

DPS: 3200

Range: 10 blocks

21,340 Very fast firing rate

Slime

Level Stats Cost Special
1 Damage: 6

Reload: 1.5 seconds

DPS: 4

Range: 8 blocks

Splash: 4 blocks

50 Splash damage

Slow down monsters for 4 seconds

2 Damage: 25

Reload: 1.25 seconds

DPS: 20

Range: 9 blocks

Splash: 5 blocks

650 Splash damage

Slow down monsters for 4 seconds

3 Damage: 150

Reload: 1 second

DPS: 150

Range: 10 blocks

Splash: 6 blocks

8,650 Splash damage

Slow down monsters for 4 seconds

4-Sticky tower Damage: 500

Reload: 1 second

DPS: 500

Range: 10 blocks

Splash: 1 block

38,650 Very low splash radius

Slow down monsters for 4 seconds

Very powerful slow

4-Big Slime Damage: 250

Reload: 1 second

DPS: 250

Range: 12 blocks

Splash: 8 blocks

38,650 Slow down monsters for 4 seconds

Increased splash and slow effect

Magma:

Level Stats Cost Special
1 Damage: 75

Reload: 1.5 seconds

DPS: 50

Range: 7 blocks

Splash: 2 blocks

125 Splash damage
2 Damage: 200

Reload: 1.25 seconds

DPS: 160

Range: 8 blocks

Splash: 4 blocks

1,625 Splash damage
3 Damage: 450

Reload: 1 second

DPS: 450

Range: 9 blocks

Splash: 6 blocks

13,625 Splash damage
4-Infernal tower Damage: 1000

Reload: 1 second

DPS: 1000

Range: 9 blocks

Splash: 6 blocks

63,625 Burn monsters for 5 seconds

Burning monsters lose 0.5% HP per second

4-Volcano Damage: 1000

Reload: 1 second

DPS: 1000

Range:9 blocks

Splash: 6 blocks

Stun: 5%

63,625 Low chance to stun monsters

Stunned monsters can't move or act

Witch

Level Stats Cost Special
1 Damage: 25

Reload: 1.25 seconds

DPS: 20

Range: 10 blocks

Weakness: 40%

250 Apply weakness to monsters for 10 seconds

Weakness lower monsters defence by 40%

2 Damage: 100

Reload: 0.75 seconds

DPS: 133.33

Range: 10 blocks

Weakness: 80%

5,250 Apply weakness to monsters for 10 seconds

Weakness lower monsters defence by 80%

Hit unaffected monsters in priority

Enderman

Level Stats Cost Special
1 Damage: 0

Reload: 60 seconds

DPS: 0

Range: 8 blocks

2,500 Teleport 1 monster back

Long reload time

2 Damage: 0

Reload: 45 seconds

DPS: 0

Range: 8 blocks

27,500 Teleport 1 monster back

Damage 10% of monster's current health

Long reload time

Villager

Level Stats Cost Special
1 Range: 5 blocks 1,000 Prevent nearby towers to be affected by bad effects
2 Range: 10 blocks 26,000 Prevent nearby towers to be affected by bad effects

+10% speed for nearby towers

Guardian

Level Stats Cost Special
1 Damage: 140

Reload: 2 seconds

DPS: 70

Range: 6 blocks

200 Pierces through multiple monsters in line with a deadly laser
2 Damage: 500

Reload: 2 seconds

DPS: 250

Range: 6 blocks

1,500 Pierces through multiple monsters in line with a deadly laser
3 Damage: 1500

Reload: 2 seconds

DPS: 750

Range: 6 blocks

11,500 Pierces through multiple monsters in line with a deadly laser
4-Mind Control Damage: 2000

Reload: 2 seconds

DPS: 1000

Range: 8 blocks

51,500 30% chance of causing a nearby monster to walk backwards for 3 seconds
4-Fatigue Damage: 2000

Reload 2 seconds

DPS: 1000

Range: 8 blocks

51,500 Disables the special ability of a nearby monster for 5 seconds

Tesla (Creeper)

Level Stats Cost Special
1 Damage: 75

Reload: 1 second

DPS: 75

Range: 8 blocks

200 Targets the monster which is farthest from exit until it leaves its range.

Damage increases with each attack on the same target up to a maximum of 200%.

2 Damage: 500

Reload : 1 second

DPS: 500

Range: 10 blocks

2,000 Targets the monster which is farthest from exit until it leaves its range.

Damage increases with each attack on the same target up to a maximum of 200%.

3 Damage: 2000

Reload 1 second

DPS: 2000

Range: 12 blocks

12,000 Targets the monster which is farthest from exit until it leaves its range.

Damage increases with each attack on the same target up to a maximum of 200%.

4-Beam Damage: 2000

Reload: 1 second

DPS: 2000

Range: 12 blocks

Slow: 60%

37,000 Targets the monster which is farthest from exit until it leaves its range.

Damage increases with each attack on the same target without limit.

4-Lightning Damage: 3000

Reload: 1 second

DPS: 3000

Range: 16 blocks

37,000 Targets the monster which is farthest from exit until it leaves its range.

Damage increases with each attack get saved between targets and can go as high as 300%.

Monsters[]

There are currently 14 base monsters, with each one having 1 upgrade:

  • Silverfish
  • Chicken
  • Sheep
  • Cave Spider
  • Zombie
  • Wolf
  • Black Spider
  • Leather Zombie
  • Rabbit
  • Priest
  • Zombie Pigman
  • Ocelot
  • Creeper

And another 14 upgraded mobs, granting more gold, HP and speeds:

  • Endermite
  • Piggy Bank
  • Rainbow Cow
  • Guardian
  • Gold Zombie
  • Mad Cow
  • Spider Jockey
  • Diamond Zombie
  • Wild Horse
  • High Priest
  • Wither Skeleton
  • Running Iron Golem
  • Charged Creeper
  • DEATH RIDER

Each mob has a preset speed, and HP, and regardless of these stats all mobs will grant you 1 life if they reach the end of the enemy teams late (and take 1 from them). After you spawn a mob in, it will permanently grant you additional income (gold), so spawning more mobs is important to allow you to spawn stronger mobs, and allow you to create stronger defenses.

Skills[]

Skills where added in 0.4 update, they can be selected in pre-game, only 1 skills can be activated at the time.

  • Freeze - Freeze all the monsters for 5 seconds, 60 seconds cooldown.
  • Fireball - Shoot a fireball that explodes on impact, 60 seconds cooldown
  • Nuke - Damage all monsters by 50%, bosses are immune to this effect. 100 seconds cooldown.
  • Cosmic Anomaly - Create a portal that teleports up to 5 monsters to the other plots, bosses are immune to this effect. 60 seconds cooldown.
  • Overcharge - Cast on a tower to double it's damage and attack speed for 15 seconds. 45 seconds cooldown.

Strategies[]

Minikloon Strategy:[]

  • Start the game with 4 skeletons near spawn
  • As soon as you can spawn mobs, purchase all silverfish, you should have 19 income on next tick
  • Spam-click silverfish and chickens (they have the same efficiency, just cap out your gold spend)
  • After 2-3 income ticks, add 2-4 skeletons around mid lane turn (most efficient DPS), buy these turrets real fast because you have to keep sending mobs through
  • When you see a few 3-4 mobs pass through your defense, purchase 5-20 10g skeleton turrets and 1-2 slime turrets if noobs buffer for big mobs.
  • Continue purchasing mobs while prioritizing efficiency until you get piggy bank (1k income req.)

If you follow this strategy you will probably be the first player to mid game, meaning you can start upgrading turrets and exploring other turret compositions to defend better. But you have to cap out your piggy banks and pre-wolf mobs constantly.

By the time other players reach mid game you will probably see an endermite rush your skelly turrets can't deal with. Don't worry, you only need 1hp to survive and your own endermite stocks offer a good supply in case of danger. You just keep making piggy banks.

Around 5k income you can put a few witches at the beginning of your plot. Around 10k income you buy 2-3 lvl 3 skeletons to counter all endermites. Also around 10k-15k you can buffer up to upgrade a sniper or machine gun, which even a single of those is a whole other ballgame, going into the lategame...

https://hypixel.net/threads/small-guide-for-huge-brains.1926047/unread

Thread[]

https://hypixel.net/threads/new-ptl-game-towerwars.1920790/