Tower Wars was a tower-defense Prototype game on the Hypixel network, released on January 9, 2019. It was later removed on Febuary 1, 2022.
Overview[]
There are 2 modes, solo, in which 6 players fight to the death, or Teams, with 6 teams, each with 2 players.
Each time is assigned a lane, to defend against monsters. You are able to play towers in your lane, however, you have only 20 lives - if you loose all of them, you die. Aside from mobs taking your lives the only way to regain them is to steal it from another player (which is done by having one of your mobs make it to the end of their lane).
Gold is the main currency of this game, being used to both defend your lane with towers, and also to send mobs to other players lanes. Gold is earned by spawning more mobs in other lanes, so the more mobs you have in the game, the more gold you earn!
Towers[]
Here's a list of towers, you can only build 60. The maximum level most towers have is 4.
Archer (Skeleton):
Level | Stats | Cost | Special |
---|---|---|---|
1 | Damage: 15
Reload: 1.5 seconds DPS: 10 Range: 10 blocks |
10 | N/A |
2 | Damage: 50
Reload: 1.25 seconds DPS: 40 Range: 11 blocks |
90 | N/A |
3 | Damage: 250
Reload: 1 second DPS: 250 Range: 12 blocks |
1,340 | N/A |
4-Sniper | Damage: 5000
Reload: 2 seconds DPS: 2500 Range: 30 blocks |
21,340 | Long Range
Focus monsters with 50% more HP in priority and inflict them twice the damage |
4-Machine Gun | Damage: 2400
Reload: 0.75 seconds DPS: 3200 Range: 10 blocks |
21,340 | Very fast firing rate |
Slime
Level | Stats | Cost | Special |
---|---|---|---|
1 | Damage: 6
Reload: 1.5 seconds DPS: 4 Range: 8 blocks Splash: 4 blocks |
50 | Splash damage
Slow down monsters for 4 seconds |
2 | Damage: 25
Reload: 1.25 seconds DPS: 20 Range: 9 blocks Splash: 5 blocks |
650 | Splash damage
Slow down monsters for 4 seconds |
3 | Damage: 150
Reload: 1 second DPS: 150 Range: 10 blocks Splash: 6 blocks |
8,650 | Splash damage
Slow down monsters for 4 seconds |
4-Sticky tower | Damage: 500
Reload: 1 second DPS: 500 Range: 10 blocks Splash: 1 block |
38,650 | Very low splash radius
Slow down monsters for 4 seconds Very powerful slow |
4-Big Slime | Damage: 250
Reload: 1 second DPS: 250 Range: 12 blocks Splash: 8 blocks |
38,650 | Slow down monsters for 4 seconds
Increased splash and slow effect |
Magma:
Level | Stats | Cost | Special |
---|---|---|---|
1 | Damage: 75
Reload: 1.5 seconds DPS: 50 Range: 7 blocks Splash: 2 blocks |
125 | Splash damage |
2 | Damage: 200
Reload: 1.25 seconds DPS: 160 Range: 8 blocks Splash: 4 blocks |
1,625 | Splash damage |
3 | Damage: 450
Reload: 1 second DPS: 450 Range: 9 blocks Splash: 6 blocks |
13,625 | Splash damage |
4-Infernal tower | Damage: 1000
Reload: 1 second DPS: 1000 Range: 9 blocks Splash: 6 blocks |
63,625 | Burn monsters for 5 seconds
Burning monsters lose 0.5% HP per second |
4-Volcano | Damage: 1000
Reload: 1 second DPS: 1000 Range:9 blocks Splash: 6 blocks Stun: 5% |
63,625 | Low chance to stun monsters
Stunned monsters can't move or act |
Witch
Level | Stats | Cost | Special |
---|---|---|---|
1 | Damage: 25
Reload: 1.25 seconds DPS: 20 Range: 10 blocks Weakness: 40% |
250 | Apply weakness to monsters for 10 seconds
Weakness lower monsters defence by 40% |
2 | Damage: 100
Reload: 0.75 seconds DPS: 133.33 Range: 10 blocks Weakness: 80% |
5,250 | Apply weakness to monsters for 10 seconds
Weakness lower monsters defence by 80% Hit unaffected monsters in priority |
Enderman
Level | Stats | Cost | Special |
---|---|---|---|
1 | Damage: 0
Reload: 60 seconds DPS: 0 Range: 8 blocks |
2,500 | Teleport 1 monster back
Long reload time |
2 | Damage: 0
Reload: 45 seconds DPS: 0 Range: 8 blocks |
27,500 | Teleport 1 monster back
Damage 10% of monster's current health Long reload time |
Villager
Level | Stats | Cost | Special |
---|---|---|---|
1 | Range: 5 blocks | 1,000 | Prevent nearby towers to be affected by bad effects |
2 | Range: 10 blocks | 26,000 | Prevent nearby towers to be affected by bad effects
+10% speed for nearby towers |
Guardian
Level | Stats | Cost | Special |
---|---|---|---|
1 | Damage: 140
Reload: 2 seconds DPS: 70 Range: 6 blocks |
200 | Pierces through multiple monsters in line with a deadly laser |
2 | Damage: 500
Reload: 2 seconds DPS: 250 Range: 6 blocks |
1,500 | Pierces through multiple monsters in line with a deadly laser |
3 | Damage: 1500
Reload: 2 seconds DPS: 750 Range: 6 blocks |
11,500 | Pierces through multiple monsters in line with a deadly laser |
4-Mind Control | Damage: 2000
Reload: 2 seconds DPS: 1000 Range: 8 blocks |
51,500 | 30% chance of causing a nearby monster to walk backwards for 3 seconds |
4-Fatigue | Damage: 2000
Reload 2 seconds DPS: 1000 Range: 8 blocks |
51,500 | Disables the special ability of a nearby monster for 5 seconds |
Tesla (Creeper)
Level | Stats | Cost | Special |
---|---|---|---|
1 | Damage: 75
Reload: 1 second DPS: 75 Range: 8 blocks |
200 | Targets the monster which is farthest from exit until it leaves its range.
Damage increases with each attack on the same target up to a maximum of 200%. |
2 | Damage: 500
Reload : 1 second DPS: 500 Range: 10 blocks |
2,000 | Targets the monster which is farthest from exit until it leaves its range.
Damage increases with each attack on the same target up to a maximum of 200%. |
3 | Damage: 2000
Reload 1 second DPS: 2000 Range: 12 blocks |
12,000 | Targets the monster which is farthest from exit until it leaves its range.
Damage increases with each attack on the same target up to a maximum of 200%. |
4-Beam | Damage: 2000
Reload: 1 second DPS: 2000 Range: 12 blocks Slow: 60% |
37,000 | Targets the monster which is farthest from exit until it leaves its range.
Damage increases with each attack on the same target without limit. |
4-Lightning | Damage: 3000
Reload: 1 second DPS: 3000 Range: 16 blocks |
37,000 | Targets the monster which is farthest from exit until it leaves its range.
Damage increases with each attack get saved between targets and can go as high as 300%. |
Monsters[]
There are currently 14 base monsters, with each one having 1 upgrade:
- Silverfish
- Chicken
- Sheep
- Cave Spider
- Zombie
- Wolf
- Black Spider
- Leather Zombie
- Rabbit
- Priest
- Zombie Pigman
- Ocelot
- Creeper
And another 14 upgraded mobs, granting more gold, HP and speeds:
- Endermite
- Piggy Bank
- Rainbow Cow
- Guardian
- Gold Zombie
- Mad Cow
- Spider Jockey
- Diamond Zombie
- Wild Horse
- High Priest
- Wither Skeleton
- Running Iron Golem
- Charged Creeper
- DEATH RIDER
Each mob has a preset speed, and HP, and regardless of these stats all mobs will grant you 1 life if they reach the end of the enemy teams late (and take 1 from them). After you spawn a mob in, it will permanently grant you additional income (gold), so spawning more mobs is important to allow you to spawn stronger mobs, and allow you to create stronger defenses.
Skills[]
Skills where added in 0.4 update, they can be selected in pre-game, only 1 skills can be activated at the time.
- Freeze - Freeze all the monsters for 5 seconds, 60 seconds cooldown.
- Fireball - Shoot a fireball that explodes on impact, 60 seconds cooldown
- Nuke - Damage all monsters by 50%, bosses are immune to this effect. 100 seconds cooldown.
- Cosmic Anomaly - Create a portal that teleports up to 5 monsters to the other plots, bosses are immune to this effect. 60 seconds cooldown.
- Overcharge - Cast on a tower to double it's damage and attack speed for 15 seconds. 45 seconds cooldown.
Strategies[]
Minikloon Strategy:[]
- Start the game with 4 skeletons near spawn
- As soon as you can spawn mobs, purchase all silverfish, you should have 19 income on next tick
- Spam-click silverfish and chickens (they have the same efficiency, just cap out your gold spend)
- After 2-3 income ticks, add 2-4 skeletons around mid lane turn (most efficient DPS), buy these turrets real fast because you have to keep sending mobs through
- When you see a few 3-4 mobs pass through your defense, purchase 5-20 10g skeleton turrets and 1-2 slime turrets if noobs buffer for big mobs.
- Continue purchasing mobs while prioritizing efficiency until you get piggy bank (1k income req.)
If you follow this strategy you will probably be the first player to mid game, meaning you can start upgrading turrets and exploring other turret compositions to defend better. But you have to cap out your piggy banks and pre-wolf mobs constantly.
By the time other players reach mid game you will probably see an endermite rush your skelly turrets can't deal with. Don't worry, you only need 1hp to survive and your own endermite stocks offer a good supply in case of danger. You just keep making piggy banks.
Around 5k income you can put a few witches at the beginning of your plot. Around 10k income you buy 2-3 lvl 3 skeletons to counter all endermites. Also around 10k-15k you can buffer up to upgrade a sniper or machine gun, which even a single of those is a whole other ballgame, going into the lategame...
https://hypixel.net/threads/small-guide-for-huge-brains.1926047/unread